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- /**
- * Loads a Wavefront .mtl file specifying materials
- *
- * @author angelxuanchang
- */
- THREE.MTLLoader = function( manager ) {
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- };
- Object.assign( THREE.MTLLoader.prototype, THREE.EventDispatcher.prototype, {
- /**
- * Loads and parses a MTL asset from a URL.
- *
- * @param {String} url - URL to the MTL file.
- * @param {Function} [onLoad] - Callback invoked with the loaded object.
- * @param {Function} [onProgress] - Callback for download progress.
- * @param {Function} [onError] - Callback for download errors.
- *
- * @see setPath setTexturePath
- *
- * @note In order for relative texture references to resolve correctly
- * you must call setPath and/or setTexturePath explicitly prior to load.
- */
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new THREE.XHRLoader( this.manager );
- loader.setPath( this.path );
- loader.load( url, function ( text ) {
- onLoad( scope.parse( text ) );
- }, onProgress, onError );
- },
- /**
- * Set base path for resolving references.
- * If set this path will be prepended to each loaded and found reference.
- *
- * @see setTexturePath
- * @param {String} path
- *
- * @example
- * mtlLoader.setPath( 'assets/obj/' );
- * mtlLoader.load( 'my.mtl', ... );
- */
- setPath: function ( path ) {
- this.path = path;
- },
- /**
- * Set base path for resolving texture references.
- * If set this path will be prepended found texture reference.
- * If not set and setPath is, it will be used as texture base path.
- *
- * @see setPath
- * @param {String} path
- *
- * @example
- * mtlLoader.setPath( 'assets/obj/' );
- * mtlLoader.setTexturePath( 'assets/textures/' );
- * mtlLoader.load( 'my.mtl', ... );
- */
- setTexturePath: function( path ) {
- this.texturePath = path;
- },
- setBaseUrl: function( path ) {
- console.warn( 'THREE.MTLLoader: .setBaseUrl() is deprecated. Use .setTexturePath( path ) for texture path or .setPath( path ) for general base path instead.' );
- this.setTexturePath( path );
- },
- setCrossOrigin: function ( value ) {
- this.crossOrigin = value;
- },
- setMaterialOptions: function ( value ) {
- this.materialOptions = value;
- },
- /**
- * Parses a MTL file.
- *
- * @param {String} text - Content of MTL file
- * @return {THREE.MTLLoader.MaterialCreator}
- *
- * @see setPath setTexturePath
- *
- * @note In order for relative texture references to resolve correctly
- * you must call setPath and/or setTexturePath explicitly prior to parse.
- */
- parse: function ( text ) {
- var lines = text.split( '\n' );
- var info = {};
- var delimiter_pattern = /\s+/;
- var materialsInfo = {};
- for ( var i = 0; i < lines.length; i ++ ) {
- var line = lines[ i ];
- line = line.trim();
- if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
- // Blank line or comment ignore
- continue;
- }
- var pos = line.indexOf( ' ' );
- var key = ( pos >= 0 ) ? line.substring( 0, pos ) : line;
- key = key.toLowerCase();
- var value = ( pos >= 0 ) ? line.substring( pos + 1 ) : '';
- value = value.trim();
- if ( key === 'newmtl' ) {
- // New material
- info = { name: value };
- materialsInfo[ value ] = info;
- } else if ( info ) {
- if ( key === 'ka' || key === 'kd' || key === 'ks' ) {
- var ss = value.split( delimiter_pattern, 3 );
- info[ key ] = [ parseFloat( ss[ 0 ] ), parseFloat( ss[ 1 ] ), parseFloat( ss[ 2 ] ) ];
- } else {
- info[ key ] = value;
- }
- }
- }
- var materialCreator = new THREE.MTLLoader.MaterialCreator( this.texturePath || this.path, this.materialOptions );
- materialCreator.setCrossOrigin( this.crossOrigin );
- materialCreator.setManager( this.manager );
- materialCreator.setMaterials( materialsInfo );
- return materialCreator;
- }
- } );
- /**
- * Create a new THREE-MTLLoader.MaterialCreator
- * @param baseUrl - Url relative to which textures are loaded
- * @param options - Set of options on how to construct the materials
- * side: Which side to apply the material
- * THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide
- * wrap: What type of wrapping to apply for textures
- * THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
- * normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
- * Default: false, assumed to be already normalized
- * ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
- * Default: false
- * @constructor
- */
- THREE.MTLLoader.MaterialCreator = function( baseUrl, options ) {
- this.baseUrl = baseUrl || '';
- this.options = options;
- this.materialsInfo = {};
- this.materials = {};
- this.materialsArray = [];
- this.nameLookup = {};
- this.side = ( this.options && this.options.side ) ? this.options.side : THREE.FrontSide;
- this.wrap = ( this.options && this.options.wrap ) ? this.options.wrap : THREE.RepeatWrapping;
- };
- THREE.MTLLoader.MaterialCreator.prototype = {
- constructor: THREE.MTLLoader.MaterialCreator,
- setCrossOrigin: function ( value ) {
- this.crossOrigin = value;
- },
- setManager: function ( value ) {
- this.manager = value;
- },
- setMaterials: function( materialsInfo ) {
- this.materialsInfo = this.convert( materialsInfo );
- this.materials = {};
- this.materialsArray = [];
- this.nameLookup = {};
- },
- convert: function( materialsInfo ) {
- if ( ! this.options ) return materialsInfo;
- var converted = {};
- for ( var mn in materialsInfo ) {
- // Convert materials info into normalized form based on options
- var mat = materialsInfo[ mn ];
- var covmat = {};
- converted[ mn ] = covmat;
- for ( var prop in mat ) {
- var save = true;
- var value = mat[ prop ];
- var lprop = prop.toLowerCase();
- switch ( lprop ) {
- case 'kd':
- case 'ka':
- case 'ks':
- // Diffuse color (color under white light) using RGB values
- if ( this.options && this.options.normalizeRGB ) {
- value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];
- }
- if ( this.options && this.options.ignoreZeroRGBs ) {
- if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 1 ] === 0 ) {
- // ignore
- save = false;
- }
- }
- break;
- default:
- break;
- }
- if ( save ) {
- covmat[ lprop ] = value;
- }
- }
- }
- return converted;
- },
- preload: function () {
- for ( var mn in this.materialsInfo ) {
- this.create( mn );
- }
- },
- getIndex: function( materialName ) {
- return this.nameLookup[ materialName ];
- },
- getAsArray: function() {
- var index = 0;
- for ( var mn in this.materialsInfo ) {
- this.materialsArray[ index ] = this.create( mn );
- this.nameLookup[ mn ] = index;
- index ++;
- }
- return this.materialsArray;
- },
- create: function ( materialName ) {
- if ( this.materials[ materialName ] === undefined ) {
- this.createMaterial_( materialName );
- }
- return this.materials[ materialName ];
- },
- createMaterial_: function ( materialName ) {
- // Create material
- var mat = this.materialsInfo[ materialName ];
- var params = {
- name: materialName,
- side: this.side
- };
- var resolveURL = function ( baseUrl, url ) {
- if ( typeof url !== 'string' || url === '' )
- return '';
- // Absolute URL
- if ( /^https?:\/\//i.test( url ) ) {
- return url;
- }
- return baseUrl + url;
- };
- for ( var prop in mat ) {
- var value = mat[ prop ];
- if ( value === '' ) continue;
- switch ( prop.toLowerCase() ) {
- // Ns is material specular exponent
- case 'kd':
- // Diffuse color (color under white light) using RGB values
- params.color = new THREE.Color().fromArray( value );
- break;
- case 'ks':
- // Specular color (color when light is reflected from shiny surface) using RGB values
- params.specular = new THREE.Color().fromArray( value );
- break;
- case 'map_kd':
- // Diffuse texture map
- if ( params.map ) break; // Keep the first encountered texture
- params.map = this.loadTexture( resolveURL( this.baseUrl, value ) );
- params.map.wrapS = this.wrap;
- params.map.wrapT = this.wrap;
- break;
- case 'ns':
- // The specular exponent (defines the focus of the specular highlight)
- // A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
- params.shininess = parseFloat( value );
- break;
- case 'd':
- if ( value < 1 ) {
- params.opacity = value;
- params.transparent = true;
- }
- break;
- case 'Tr':
- if ( value > 0 ) {
- params.opacity = 1 - value;
- params.transparent = true;
- }
- break;
- case 'map_bump':
- case 'bump':
- // Bump texture map
- if ( params.bumpMap ) break; // Keep the first encountered texture
- params.bumpMap = this.loadTexture( resolveURL( this.baseUrl, value ) );
- params.bumpMap.wrapS = this.wrap;
- params.bumpMap.wrapT = this.wrap;
- break;
- default:
- break;
- }
- }
- this.materials[ materialName ] = new THREE.MeshPhongMaterial( params );
- return this.materials[ materialName ];
- },
- loadTexture: function ( url, mapping, onLoad, onProgress, onError ) {
- var texture;
- var loader = THREE.Loader.Handlers.get( url );
- var manager = ( this.manager !== undefined ) ? this.manager : THREE.DefaultLoadingManager;
- if ( loader === null ) {
- loader = new THREE.TextureLoader( manager );
- }
- if ( loader.setCrossOrigin ) loader.setCrossOrigin( this.crossOrigin );
- texture = loader.load( url, onLoad, onProgress, onError );
- if ( mapping !== undefined ) texture.mapping = mapping;
- return texture;
- }
- };
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