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- /**
- * Loads a Wavefront .mtl file specifying materials
- *
- * @author angelxuanchang
- */
- THREE.MTLLoader = function( baseUrl, options, crossOrigin ) {
- this.baseUrl = baseUrl;
- this.options = options;
- this.crossOrigin = crossOrigin;
- };
- THREE.MTLLoader.prototype = {
- constructor: THREE.MTLLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new THREE.XHRLoader();
- loader.setCrossOrigin( this.crossOrigin );
- loader.load( url, function ( text ) {
- onLoad( scope.parse( text ) );
- }, onProgress, onError );
- },
- /**
- * Parses loaded MTL file
- * @param text - Content of MTL file
- * @return {THREE.MTLLoader.MaterialCreator}
- */
- parse: function ( text ) {
- var lines = text.split( "\n" );
- var info = {};
- var delimiter_pattern = /\s+/;
- var materialsInfo = {};
- for ( var i = 0; i < lines.length; i ++ ) {
- var line = lines[ i ];
- line = line.trim();
- if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
- // Blank line or comment ignore
- continue;
- }
- var pos = line.indexOf( ' ' );
- var key = ( pos >= 0 ) ? line.substring( 0, pos ) : line;
- key = key.toLowerCase();
- var value = ( pos >= 0 ) ? line.substring( pos + 1 ) : "";
- value = value.trim();
- if ( key === "newmtl" ) {
- // New material
- info = { name: value };
- materialsInfo[ value ] = info;
- } else if ( info ) {
- if ( key === "ka" || key === "kd" || key === "ks" ) {
- var ss = value.split( delimiter_pattern, 3 );
- info[ key ] = [ parseFloat( ss[0] ), parseFloat( ss[1] ), parseFloat( ss[2] ) ];
- } else {
- info[ key ] = value;
- }
- }
- }
- var materialCreator = new THREE.MTLLoader.MaterialCreator( this.baseUrl, this.options );
- materialCreator.setMaterials( materialsInfo );
- return materialCreator;
- }
- };
- /**
- * Create a new THREE-MTLLoader.MaterialCreator
- * @param baseUrl - Url relative to which textures are loaded
- * @param options - Set of options on how to construct the materials
- * side: Which side to apply the material
- * THREE.FrontSide (default), THREE.BackSide, THREE.DoubleSide
- * wrap: What type of wrapping to apply for textures
- * THREE.RepeatWrapping (default), THREE.ClampToEdgeWrapping, THREE.MirroredRepeatWrapping
- * normalizeRGB: RGBs need to be normalized to 0-1 from 0-255
- * Default: false, assumed to be already normalized
- * ignoreZeroRGBs: Ignore values of RGBs (Ka,Kd,Ks) that are all 0's
- * Default: false
- * invertTransparency: If transparency need to be inverted (inversion is needed if d = 0 is fully opaque)
- * Default: false (d = 1 is fully opaque)
- * @constructor
- */
- THREE.MTLLoader.MaterialCreator = function( baseUrl, options ) {
- this.baseUrl = baseUrl;
- this.options = options;
- this.materialsInfo = {};
- this.materials = {};
- this.materialsArray = [];
- this.nameLookup = {};
- this.side = ( this.options && this.options.side )? this.options.side: THREE.FrontSide;
- this.wrap = ( this.options && this.options.wrap )? this.options.wrap: THREE.RepeatWrapping;
- };
- THREE.MTLLoader.MaterialCreator.prototype = {
- constructor: THREE.MTLLoader.MaterialCreator,
- setMaterials: function( materialsInfo ) {
- this.materialsInfo = this.convert( materialsInfo );
- this.materials = {};
- this.materialsArray = [];
- this.nameLookup = {};
- },
- convert: function( materialsInfo ) {
- if ( !this.options ) return materialsInfo;
- var converted = {};
- for ( var mn in materialsInfo ) {
- // Convert materials info into normalized form based on options
- var mat = materialsInfo[ mn ];
- var covmat = {};
- converted[ mn ] = covmat;
- for ( var prop in mat ) {
- var save = true;
- var value = mat[ prop ];
- var lprop = prop.toLowerCase();
- switch ( lprop ) {
- case 'kd':
- case 'ka':
- case 'ks':
- // Diffuse color (color under white light) using RGB values
- if ( this.options && this.options.normalizeRGB ) {
- value = [ value[ 0 ] / 255, value[ 1 ] / 255, value[ 2 ] / 255 ];
- }
- if ( this.options && this.options.ignoreZeroRGBs ) {
- if ( value[ 0 ] === 0 && value[ 1 ] === 0 && value[ 1 ] === 0 ) {
- // ignore
- save = false;
- }
- }
- break;
- case 'd':
- // According to MTL format (http://paulbourke.net/dataformats/mtl/):
- // d is dissolve for current material
- // factor of 1.0 is fully opaque, a factor of 0 is fully dissolved (completely transparent)
- if ( this.options && this.options.invertTransparency ) {
- value = 1 - value;
- }
- break;
- default:
- break;
- }
- if ( save ) {
- covmat[ lprop ] = value;
- }
- }
- }
- return converted;
- },
- preload: function () {
- for ( var mn in this.materialsInfo ) {
- this.create( mn );
- }
- },
- getIndex: function( materialName ) {
- return this.nameLookup[ materialName ];
- },
- getAsArray: function() {
- var index = 0;
- for ( var mn in this.materialsInfo ) {
- this.materialsArray[ index ] = this.create( mn );
- this.nameLookup[ mn ] = index;
- index ++;
- }
- return this.materialsArray;
- },
- create: function ( materialName ) {
- if ( this.materials[ materialName ] === undefined ) {
- this.createMaterial_( materialName );
- }
- return this.materials[ materialName ];
- },
- createMaterial_: function ( materialName ) {
- // Create material
- var mat = this.materialsInfo[ materialName ];
- var params = {
- name: materialName,
- side: this.side
- };
- for ( var prop in mat ) {
- var value = mat[ prop ];
- switch ( prop.toLowerCase() ) {
- // Ns is material specular exponent
- case 'kd':
- // Diffuse color (color under white light) using RGB values
- params[ 'diffuse' ] = new THREE.Color().fromArray( value );
- break;
- case 'ka':
- // Ambient color (color under shadow) using RGB values
- params[ 'ambient' ] = new THREE.Color().fromArray( value );
- break;
- case 'ks':
- // Specular color (color when light is reflected from shiny surface) using RGB values
- params[ 'specular' ] = new THREE.Color().fromArray( value );
- break;
- case 'map_kd':
- // Diffuse texture map
- params[ 'map' ] = this.loadTexture( this.baseUrl + value );
- params[ 'map' ].wrapS = this.wrap;
- params[ 'map' ].wrapT = this.wrap;
- break;
- case 'ns':
- // The specular exponent (defines the focus of the specular highlight)
- // A high exponent results in a tight, concentrated highlight. Ns values normally range from 0 to 1000.
- params['shininess'] = value;
- break;
- case 'd':
- // According to MTL format (http://paulbourke.net/dataformats/mtl/):
- // d is dissolve for current material
- // factor of 1.0 is fully opaque, a factor of 0 is fully dissolved (completely transparent)
- if ( value < 1 ) {
- params['transparent'] = true;
- params['opacity'] = value;
- }
- break;
- default:
- break;
- }
- }
- if ( params[ 'diffuse' ] ) {
- if ( !params[ 'ambient' ]) params[ 'ambient' ] = params[ 'diffuse' ];
- params[ 'color' ] = params[ 'diffuse' ];
- }
- this.materials[ materialName ] = new THREE.MeshPhongMaterial( params );
- return this.materials[ materialName ];
- },
- loadTexture: function ( url, mapping, onLoad, onError ) {
- var texture;
- var loader = THREE.Loader.Handlers.get( url );
- if ( loader !== null ) {
- texture = loader.load( url, onLoad );
- } else {
- texture = new THREE.Texture();
- loader = new THREE.ImageLoader();
- loader.crossOrigin = this.crossOrigin;
- loader.load( url, function ( image ) {
- texture.image = THREE.MTLLoader.ensurePowerOfTwo_( image );
- texture.needsUpdate = true;
- if ( onLoad ) onLoad( texture );
- } );
- }
- texture.mapping = mapping;
- return texture;
- }
- };
- THREE.MTLLoader.ensurePowerOfTwo_ = function ( image ) {
- if ( ! THREE.Math.isPowerOfTwo( image.width ) || ! THREE.Math.isPowerOfTwo( image.height ) ) {
- var canvas = document.createElement( "canvas" );
- canvas.width = THREE.MTLLoader.nextHighestPowerOfTwo_( image.width );
- canvas.height = THREE.MTLLoader.nextHighestPowerOfTwo_( image.height );
- var ctx = canvas.getContext("2d");
- ctx.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height );
- return canvas;
- }
- return image;
- };
- THREE.MTLLoader.nextHighestPowerOfTwo_ = function( x ) {
- --x;
- for ( var i = 1; i < 32; i <<= 1 ) {
- x = x | x >> i;
- }
- return x + 1;
- };
- THREE.EventDispatcher.prototype.apply( THREE.MTLLoader.prototype );
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