Runner.xcscheme 3.6 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <Scheme
  3. LastUpgradeVersion = "1430"
  4. version = "1.3">
  5. <BuildAction
  6. parallelizeBuildables = "YES"
  7. buildImplicitDependencies = "YES">
  8. <BuildActionEntries>
  9. <BuildActionEntry
  10. buildForTesting = "YES"
  11. buildForRunning = "YES"
  12. buildForProfiling = "YES"
  13. buildForArchiving = "YES"
  14. buildForAnalyzing = "YES">
  15. <BuildableReference
  16. BuildableIdentifier = "primary"
  17. BlueprintIdentifier = "33CC10EC2044A3C60003C045"
  18. BuildableName = "lszlgl.app"
  19. BlueprintName = "Runner"
  20. ReferencedContainer = "container:Runner.xcodeproj">
  21. </BuildableReference>
  22. </BuildActionEntry>
  23. </BuildActionEntries>
  24. </BuildAction>
  25. <TestAction
  26. buildConfiguration = "Debug"
  27. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
  28. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
  29. shouldUseLaunchSchemeArgsEnv = "YES">
  30. <MacroExpansion>
  31. <BuildableReference
  32. BuildableIdentifier = "primary"
  33. BlueprintIdentifier = "33CC10EC2044A3C60003C045"
  34. BuildableName = "lszlgl.app"
  35. BlueprintName = "Runner"
  36. ReferencedContainer = "container:Runner.xcodeproj">
  37. </BuildableReference>
  38. </MacroExpansion>
  39. <Testables>
  40. <TestableReference
  41. skipped = "NO"
  42. parallelizable = "YES">
  43. <BuildableReference
  44. BuildableIdentifier = "primary"
  45. BlueprintIdentifier = "331C80D4294CF70F00263BE5"
  46. BuildableName = "RunnerTests.xctest"
  47. BlueprintName = "RunnerTests"
  48. ReferencedContainer = "container:Runner.xcodeproj">
  49. </BuildableReference>
  50. </TestableReference>
  51. </Testables>
  52. </TestAction>
  53. <LaunchAction
  54. buildConfiguration = "Debug"
  55. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
  56. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
  57. launchStyle = "0"
  58. useCustomWorkingDirectory = "NO"
  59. ignoresPersistentStateOnLaunch = "NO"
  60. debugDocumentVersioning = "YES"
  61. debugServiceExtension = "internal"
  62. allowLocationSimulation = "YES">
  63. <BuildableProductRunnable
  64. runnableDebuggingMode = "0">
  65. <BuildableReference
  66. BuildableIdentifier = "primary"
  67. BlueprintIdentifier = "33CC10EC2044A3C60003C045"
  68. BuildableName = "lszlgl.app"
  69. BlueprintName = "Runner"
  70. ReferencedContainer = "container:Runner.xcodeproj">
  71. </BuildableReference>
  72. </BuildableProductRunnable>
  73. </LaunchAction>
  74. <ProfileAction
  75. buildConfiguration = "Profile"
  76. shouldUseLaunchSchemeArgsEnv = "YES"
  77. savedToolIdentifier = ""
  78. useCustomWorkingDirectory = "NO"
  79. debugDocumentVersioning = "YES">
  80. <BuildableProductRunnable
  81. runnableDebuggingMode = "0">
  82. <BuildableReference
  83. BuildableIdentifier = "primary"
  84. BlueprintIdentifier = "33CC10EC2044A3C60003C045"
  85. BuildableName = "lszlgl.app"
  86. BlueprintName = "Runner"
  87. ReferencedContainer = "container:Runner.xcodeproj">
  88. </BuildableReference>
  89. </BuildableProductRunnable>
  90. </ProfileAction>
  91. <AnalyzeAction
  92. buildConfiguration = "Debug">
  93. </AnalyzeAction>
  94. <ArchiveAction
  95. buildConfiguration = "Release"
  96. revealArchiveInOrganizer = "YES">
  97. </ArchiveAction>
  98. </Scheme>